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Home » Forums » Game Design

Drawing Board II: Building Speed

Submitted by John on Sun, 11/08/2009 - 19:17

This article originally appeared on The Next Generation blog at Simtropolis.com


Continuing on with some feature speculation, here's a short, simple one that impacts the gameplay in a fairly significant way: building speed. But first, let me repeat my important disclaimer about this series of posts:


IMPORTANT DISCLAIMER

This series of posts are not to be read as "official" ideas for the Metropolis Project, they are simply my personal thoughts about what some cool game features might be. The final feature set for the game will be decided by the community and the development team contracted to build the game, and may not include any of these things.


Although it's not a very noticable game feature, the speed at which things are built has a large impact on the way the game plays. A fast or even instant building speed makes for a much more arcade-style experience: you see a problem, you construct something to address it; build a new subdivision, and new taxpayers start filling up your coffers in short order. A slow or reality-based building speed, on the other hand, makes for a longer and slower game (naturally) but it also makes the gameplay more strategic. A player can't simply wait until they run out of power to build that new plant if it takes two years to construct; they have to think ahead and try to anticipate future growth and future needs. Or, when improving infrastructure, they need to consider the effects of the diverted traffic flow on their economy in the interim.
Some potential settings.

Most players probably fall somewhere in between on the spectrum from instant to realistic, and the solution here is nothing revolutionary or even technically complex: a simple slider to adjust how fast things are built. While it doesn't seem like a very groundbreaking feature, a small addition like this can have a disproportionate effect on the game's ability to conform to various playing styles.

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3 reponses to "Drawing Board II: Building Speed"

1. Unionized? If construction

Submitted by AzemOcram on Wed, 05/19/2010 - 10:32.

Unionized? If construction was unionized, there would be cost increases and the possibility of pauses in construction (due to strikes). Who would want the building speed to be "Unionized"?

"Words are words; explanations are explanations, promises are promises, but only performance is reality."
Always do your best and you will always be better than the best in my eyes.

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2. Just a little joke ;)

Submitted by John on Thu, 05/20/2010 - 09:57.

Just a little joke ;)

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3. I like this and having the

Submitted by Guest on Wed, 02/15/2012 - 10:42.

I like this and having the ability to change the slider throughout the gamne though would be vital if you missed that your power plant was about to fail and it failed and you needed to have a new one build instantly. I wish simcity 4 had this.

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